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Lucky Strike

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Devlog

  • Creating a modern but simple game, with cleaner code
    December 24, 2021 by Origamez (Oriol Gomez games)
    1
    Introduction In this post I want to share what it was like to work on Lucky Strike, things I could have done better and things I’m very happy with. At first I was hesitant to participate in this jam... Continue reading
  • Mac build now available!
    December 22, 2021 by Origamez (Oriol Gomez games)
    Hi! I just put up a mac build. Please note however, that it is not notarized. You will need to right click (or VO shift m) on the app and click open, and then click open on the dialog that opens up. E... Continue reading
  • Quick update
    December 22, 2021 by Origamez (Oriol Gomez games)
    Hi, Just a quick update to say that this most recent build should get rid of the rapid fire bug. If it doesn’t, you can use rapid fire on me or something. Cheers, merry christmas everyone. Oh, mac b... Continue reading
  • New update... And a surprise!
    December 22, 2021 by Origamez (Oriol Gomez games)
    1
    Hi guys! This is a bugfix update… And a surprise! Press the letter x during the game to see what it is! If you like it, please follow me and maybe, maybe you’l get to hear about my newest games be... Continue reading
  • Bugfix version
    December 21, 2021 by Origamez (Oriol Gomez games)
    Hello everyone, I just posted an update to the game which should hoepfully fix some problems with the rapid fire powerup. It effectively makes it shorter, so it shouldn’t stack up and continue the g... Continue reading
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